Arcane Delvers
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Arcane Delvers - development in action. First playable build. At the moment 6 levels.
Game Concept: In “Arcane Delvers” players immerse themselves in an enchanting world where every cell holds both danger and magical secrets. Set in an ancient realm steeped in mysticism, players choose from a diverse cast of wizards, each possessing unique abilities to navigate traps and unveil the mysteries of the magical game board.
Gameplay: Player begin each level by stepping onto a cell, which automatically reveals neighboring cells with numeric indicators representing nearby traps. For instance. The objective is to place flags on all the traps without stepping on any of them. If a player triggers a trap, the level restarts.
Controls:
W, A, S, D = Character movement.
Left mouse button = Character's spell.
Right mouse button = Flag the cell.
R = Restart Level
P = Options
L = How to play
Rules:
Step on a cell to open the cells next to it. A number on a cell means how many traps are located next to this particular cell. Flag all traps or open all cells to finish level and head to portal.
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Zacard |
Genre | Puzzle, Adventure |
Made with | Unity |
Tags | 2D, Atmospheric, Dungeon Crawler, Magic, Pixel Art, Turn-based, Wizards |
Code license | Apache License 2.0 |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | High-contrast |
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